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Into the Wind

★★★★★ 4.5

Into the Wind combines several genres into a distinctive open-world adventure. Its motorcycle-plane, Ermes, is at the center of nearly everything the player does, from deliveries and exploration to customization and combat.

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Introduction

Into the Wind is a colorful open-world adventure that combines driving, flying, delivery missions, exploration, vehicle customization, and life-simulation elements. Developed by Bloom & Gloom Games and published by Three Friends, the game takes players to the fictional islands of Santa Rosa, where a mysterious motorcycle-plane named Ermes becomes both a vehicle and an important part of the adventure.

The story follows a character who leaves the mainland to build a new life in Santa Rosa after their uncle, Umberto, mysteriously disappears while investigating a strange cloud in the sky. Along the way, players take on delivery jobs, meet local islanders, upgrade Ermes, customize their home, and uncover more about the island and the mystery surrounding their uncle.

Rather than focusing entirely on combat or racing, Into the Wind combines several different activities into one open-world experience. Its delivery system acts as the foundation for exploration and progression, while flying, driving, customization, relationships, and air-pirate encounters add variety to the adventure.

Engaging Gameplay

Drive, Fly, and Deliver

The central gameplay loop revolves around using Ermes to transport cargo around Santa Rosa. Ermes is designed as a hybrid motorcycle-plane, allowing players to travel across roads and take to the skies when necessary.

Deliveries are more than simple point-to-point missions. Cargo has physical weight, fuel needs to be managed, and weather, wind, terrain, shortcuts, and landings can affect how a delivery is completed. Some packages are fragile, while heavier cargo can make traveling uphill more difficult.

This creates a nice connection between transportation and exploration. Instead of simply driving around an open world without a clear purpose, players have practical reasons to visit different parts of Santa Rosa.

A Vehicle With Personality

Ermes is more than a conventional vehicle. Its combination of motorcycle handling and flight gives Into the Wind a distinctive gameplay identity.

The developers describe the handling as physical but arcade-focused rather than a realistic simulator. Players can drive normally or use controlled slides to take corners, while different surfaces and slopes affect how the vehicle behaves.

This approach makes the vehicle accessible while still leaving room for players to improve their driving and flying skills.

Gameplay Mechanics

Delivery and Business Progression

Completing deliveries provides resources that can be used to improve Ermes and expand the player's delivery operation.

The progression system connects different activities together. Better upgrades allow players to handle more challenging deliveries, while successful jobs provide the resources needed for further improvements.

This creates a satisfying progression loop: explore the islands, complete jobs, earn resources, upgrade the vehicle, and unlock opportunities to take on more demanding adventures.

Vehicle Upgrades

Ermes can be customized and upgraded in numerous ways. The developers have described hundreds of potential upgrades, including different wheels, wings, boost modules, weapons, tuning options, passive bonuses, and additional components that can change how the vehicle behaves.

Some upgrades can also be combined to create different effects. This gives players considerable freedom in deciding whether they want a faster, more powerful, more controllable, or more specialized version of Ermes.

Cargo Physics

Cargo is physically simulated rather than simply being an invisible delivery objective. Packages can move or fall off the vehicle, and cargo can take damage during transportation.

Players can therefore benefit from driving carefully, especially when carrying fragile deliveries. Crashing can also cause cargo to fly off the bike, creating additional consequences for careless driving.

This small detail makes delivery missions feel more interactive and gives the transportation system greater personality.

Exploration and Open World

Discover Santa Rosa

Santa Rosa is presented as a nostalgic island archipelago inspired by the Adriatic region. The world features small villages, scenic roads, cafés, coastlines, and various routes for players to discover.

The setting combines a relaxed atmosphere with more unusual elements, including flying pirates and aerial encounters.

This contrast helps distinguish Into the Wind from conventional delivery or life-simulation games.

Freedom of Movement

The combination of ground driving and flight gives players multiple ways to navigate the world. Roads can provide a more traditional route, while flying can open up shortcuts and alternative approaches.

Weather and wind can also influence travel, meaning getting from one place to another is not always about simply following the fastest route.

This makes transportation itself part of the exploration experience.

Combat and Air Pirates

Optional Combat

Although Into the Wind is primarily presented as a cozy adventure, combat is included through encounters with air pirates.

Importantly, players are not required to constantly fight. The developers have explained that pirates generally will not attack unless players are carrying cargo they want to steal or the player initiates combat. Players can also flee or take alternative routes to avoid encounters.

This optional approach allows the game to accommodate different playstyles. Players interested in combat can invest more deeply in weapons and upgrades, while those who prefer exploration and deliveries can largely avoid fighting.

Vehicle-Based Battles

When players do engage in combat, Ermes becomes more than a transportation tool. Vehicle upgrades can include weapons and other components designed to improve combat capabilities.

This creates another reason to experiment with different builds and gives the upgrade system more depth than simply improving speed or handling.

Relationships and Story

Meet the Islanders

Life in Santa Rosa is not only about deliveries. Players can meet local residents, build relationships with crew members, and learn more about the people and history of the islands.

These relationships help make the world feel more like a community rather than simply a collection of delivery destinations.

The Mystery of Umberto

The main narrative centers on the disappearance of the player's uncle, Umberto. He was investigating a mysterious cloud in the skies above Santa Rosa before disappearing.

As players complete deliveries, interact with residents, and explore the islands, they gradually uncover information connected to the mystery.

This gives the open-world activities a larger narrative purpose and provides a reason to continue exploring beyond simply upgrading Ermes.

Customization and Home Building

Make the World Your Own

Customization extends beyond Ermes. Players can customize their own character and decorate their home and crew base.

Furniture and decorations need to be transported back to the base through the delivery system, meaning even decorating is connected to the wider gameplay loop. The placement and selection of decorations can also provide bonuses to the player and crew.

This creates an interesting connection between exploration, delivery missions, progression, and personalization.

Visuals and Audio

A Nostalgic Island Setting

Into the Wind uses a colorful, stylized visual direction inspired by a nostalgic interpretation of the Adriatic islands.

Small villages, coastal views, winding roads, cafés, and open skies create a warm atmosphere that fits the game's cozy adventure approach.

The visual design also contrasts nicely with the more unusual presence of aircraft, motorcycle technology, and sky pirates.

Cozy Adventure Atmosphere

The game aims for a relaxed atmosphere rather than constant danger. Even though players can encounter combat and environmental challenges, much of the experience revolves around traveling, meeting people, delivering packages, and enjoying the scenery.

This balance gives Into the Wind a distinct identity between a traditional life sim, open-world adventure, and vehicle-based action game.

Replayability

Into the Wind has several systems that can encourage continued play. Players can complete additional deliveries, upgrade Ermes, customize their home, develop relationships, explore the islands, and continue improving their vehicle even after progressing through the main story.

The large number of potential vehicle upgrades also gives players room to experiment with different builds.

However, the game is currently unreleased and still planned for Early Access, so its final content depth and long-term replayability cannot yet be fully evaluated. Steam currently lists the release date as to be announced and has no user reviews.

Early Access

Into the Wind is planned as an Early Access title, with the developers expecting the Early Access period to last at least one year. The initial version is intended to include the core gameplay systems, a significant amount of story content, deliveries, exploration, customization, relationships, and vehicle progression.

The developers have stated that the main story will not initially be fully complete and that additional systems, choices, and content are planned for the full release.

Because of this, the final experience may change substantially during development.

Strengths

  • Unique motorcycle-plane concept
  • Driving and flying are integrated into the same gameplay loop
  • Delivery missions give exploration a clear purpose
  • Deep vehicle customization and upgrade system
  • Physical cargo creates additional gameplay challenges
  • Open-world Santa Rosa offers varied environments to explore
  • Optional combat allows different playstyles
  • Home and character customization add personalization
  • Story and relationships provide motivation beyond deliveries
  • Cozy atmosphere contrasts nicely with air-pirate action

Weaknesses

  • The game is still unreleased
  • Final content and quality cannot yet be fully evaluated
  • Main story will not be complete in the initial Early Access version
  • Delivery missions could become repetitive over long play sessions
  • Managing cargo, fuel, and vehicle handling may require practice
  • Players looking for intense combat may find the action limited
  • The large number of upgrade systems could become overwhelming
  • Long-term replayability will depend on the amount of future content

Conclusion

Into the Wind combines several genres into a distinctive open-world adventure. Its motorcycle-plane, Ermes, is at the center of nearly everything the player does, from deliveries and exploration to customization and combat.

The delivery system is particularly interesting because cargo has physical properties, fuel matters, and environmental conditions can affect the journey. This makes simply traveling from one location to another feel like an actual gameplay activity rather than a transition between missions.

Final Thoughts

Into the Wind should appeal to players who enjoy cozy open-world adventures, vehicle customization, exploration, delivery games, and life-simulation elements.

Its biggest strength is the way these systems connect together. Deliveries provide resources, resources improve Ermes, upgrades open up new possibilities, and exploration reveals more of Santa Rosa and its story.

Because the game remains unreleased, its final depth and balance are still unknown. However, its combination of driving, flying, delivery work, customization, relationships, exploration, and optional combat gives it a distinctive foundation.

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